By Bryan Alexander
This booklet surveys the various methods of telling tales with electronic expertise, together with running a blog, gaming, social media, podcasts, and internet video.
• offers a bibliography directory assets consulted
• comprises an index of key phrases and ideas from the text
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Extra info for The New Digital Storytelling: Creating Narratives with New Media
Sample text
In the following decade, once the World Wide Web appeared, every page-authoring tool from Notepad to Dreamweaver was a potential hypertext digital story tool as well. While hypertext storytelling proceeded, digital gaming went through a simultaneous blossoming in the form of interactive fiction (IF). These stories were born from the generative matrix of MUDs and MOOs (MUD, Object Oriented), text-based virtual worlds first launched circa 1979. ” In a MUD or MOO, users interacted with the environment and other players; in IF, with the environment and the story.
We are on firmer consensual ground by the 1980s, still prior to the World Wide Web, but when a mix of technologies had advanced. The internet had grown immensely in hosts and users after two decades of growth and there was even a popular movie about networked computing, WarGames (1983). Personal computers (PCs) had stunned mainframe supporters by racing into the consumer market via Apple, Amiga, and others. 1 Science fiction was growing skilled at depicting digital identities and virtual worlds: examples include Alice Sheldon’s “The Girl Who Was Plugged In” (1973), Vernor Vinge’s “True Names” (1981); William Gibson’s Neuromancer (1984); and John Varley’s “Press Enter []” (1984).
Some contain tactile or haptic feedback mechanisms, such as vibration. For most, their buttons are the sole means of input; the Wii, however, added its physical orientation as an additional way for users to communicate with the game. Leading console game platforms include Wii (Nintendo), Xbox (Microsoft), and PlayStation (Sony). Console game genres tend toward action, based on their interface’s affordances. A Wii or Xbox controller makes it very easy to rapidly press buttons, get haptic feedback, or move the unit in space.