By Jeffrey Stanton; et al

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It is a bit messier to use, however. The documentation is complete with at least a partial list of recognizable key words - a major breakthrough in adventuring. As before, the object is to resolve the puzzles so that you can find and retrieve thirteen treasures, only some of which are easy to locate. A significant novelty (not evaluated), is that the "V" key toggles a Votrax (if you have one), to provide spoken feedback from the game. The same key was used, however, to toggle a printer and get a running hardcopy of the game text.

Zork II has the same outstanding command flexibility, wry humor, and word recognition of Zork. A wellconceived addition incorporates eight game scenarios which may be saved and quickly recalled at any time, whether you've been killed or not. The overall interest-holding ability may not be as intense as the original possibly due to a certain jaded attitude acquired from too much quantitative adventure game-playing by this reviewer. The initial phase of the contest seems to drag a bit, until the Dragon is conquered and a riddle is completely solved.

In this game, a map is displayed showing the contents and status of each room. It is available after you have opened a chest. Since plotting all of the items is rather slow, pressing the button is to be avoided . Life points dwindle rapidly in any encounter with the monsters. Extra life points can be earned by finding food in the chests, or by trading gold coins with the Tree of Life. You must balance fighting with finding enough treasure to sustain life. The game ends once you have lost all three of your men.

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